DocsAdvancedEvents
Chapter 11

Events

Reacting to clicks, edits, sorts, selection…

Events are callbacks the grid calls when something happens — a row is clicked, a sort changes, an edit is saved. They all live in one events group so they never clutter the rest of your config.

What is a "callback" / "event handler"? A callback is a function you write and hand to the grid, which the grid then calls back at the right moment. You don't call onRowClick yourself — you define what should happen, and the grid runs it whenever a row is clicked. "Event handler" is another name for the same thing: the function that handles a given event.

Reading the "Signature" column. The tables below show each event's signature — the arguments it receives, written as an arrow function type. For example (row, event) => void means "your function is called with two arguments, row and event, and isn't expected to return anything" (void = no return value). You can name the parameters whatever you like and ignore any you don't need.

const grid = createGrid<User>({
  columns,
  data,
  events: {
    onRowClick: (row) => console.log('clicked', row),
    onSortChange: (model) => console.log('sorted', model),
  },
})

The full event list

Lifecycle

Event Signature Fires when
onReady (api) => void The grid has finished its first mount. This is one of the two ways to get the Grid API — the other is calling buildGridAPI(grid) yourself, any time.

Row interactions

Event Signature Fires when
onRowClick (row, event) => void A row is clicked
onRowDoubleClick (row, event) => void A row is double-clicked

Editing

Event Signature Fires when
onEditStart (rowId, field) => void An editor opens
onEditCommit (rowId, field, value) => void An edit is saved
onEditCancel (rowId, field) => void An edit is cancelled

Feature state changes

Event Signature Fires when
onSortChange (model) => void Sort changes
onFilterChange (model) => void Filters change
onSelectionChange (rows) => void Selection changes (receives row objects)
onPageChange (page, pageSize) => void Page or page size changes

Column state changes

Event Signature Fires when
onColumnResize (columnId, width) => void A column is resized by dragging
onColumnReorder (columnIds) => void Columns are reordered
onColumnVisibilityChange (columnId, visible) => void A column is shown/hidden

Data mutations

Event Signature Fires when
onRowAdd (row) => void A row is added via api.addRow()
onRowUpdate (id, changes) => void A row is updated via api.updateRow()
onRowDelete (id) => void A row is deleted via api.deleteRow()/deleteRows()

Scroll

Event Signature Fires when
onScrollChange (scrollTop, scrollLeft) => void The grid is scrolled (fires often — debounce if needed)

A worked example

import { createGrid, mount } from '@elitegrid/vanilla'

const grid = createGrid<User>({
  columns,
  data,
  selection: { mode: 'multiple' },
  editing: { enabled: true },
  events: {
    onReady: () => {
      console.log('Grid ready! API available.')
    },
    onRowClick: (row) => {
      console.log('Opened user', row.name)
    },
    onEditCommit: (rowId, field, value) => {
      // Persist the change to your backend
      fetch(`/api/users/${rowId}`, {
        method: 'PATCH',
        body: JSON.stringify({ [field]: value }),
      })
    },
    onSelectionChange: (rows) => {
      console.log(`${rows.length} selected`)
    },
  },
})

mount(grid, document.getElementById('grid-container'))

Reading outer state inside a handler — vanilla JS makes this a non-issue too

Why there's no "stale closure" trap here. In frameworks that re-run a component function on every render, a callback defined during an old render can end up remembering old values — that's the classic "stale closure" bug. Vanilla JS has no re-render cycle: your events object is built once, and any variable it closes over is the same variable for the lifetime of the page. As long as you let count = 0; count++ (mutate) rather than declare a brand-new const count = 0 somewhere else, a handler reading count will always see the current value — there's nothing extra to learn or work around.

let count = 0

const grid = createGrid<User>({
  columns,
  data,
  events: {
    onRowClick: () => {
      // Always sees the latest `count` — it's the same variable, not a snapshot
      console.log('current count is', count)
      count++
    },
  },
})

grid.updateEvents() still exists and is useful — reach for it when you want to swap or remove a handler at runtime (for example, disabling row clicks while a modal is open), not because anything has gone stale:

// Swap in a different handler later
grid.updateEvents({ onRowClick: (row) => console.log('new handler', row) })

// Remove a handler entirely by passing undefined
grid.updateEvents({ onRowClick: undefined })

It merges into the existing handlers — you only need to pass the ones you're changing; any others you registered in createGrid are left alone.


Event ordering when one change triggers another

Some user actions trigger more than one event. The rule is simple: the event matching what the user actually did fires first; any knock-on effect fires after. The clearest example is filtering resetting the current page back to 1 — see Chapter 05:

events: {
  onFilterChange: () => console.log('1: filter changed'),
  onPageChange: () => console.log('2: page reset to 1'),
}
// Typing into a filter box (while on page 3, say) logs "1" then "2", in that order.

onPageChange only fires here if the page number actually moved — filtering while already on page 1 fires just onFilterChange. Note that sorting doesn't trigger this at all: changing the sort re-orders your current page in place and does not touch pagination, so onSortChange fires alone.

If you're coordinating multiple pieces of UI off different events, you can rely on this ordering rather than guessing which one "really" happened first.


Going lower-level: the event bus

Everything above is the ergonomic events object passed to createGrid(). Under the hood, EliteGrid runs on a small event bus — a publish/subscribe system exposed as grid.kernel.eventBus. You rarely need it directly (the events group and the Grid API cover almost everything), but it's there for advanced cases, like listening for the same accessibility announcements a screen reader hears (see Chapter 13):

import { GridEvent } from '@elitegrid/vanilla'

const off = grid.kernel.eventBus.on(GridEvent.SORT_COMPLETED, (payload) => {
  console.log('sort completed', payload)
})

// Later, stop listening:
off()

GridEvent is an enum of every internal event name the engine emits — the events callbacks in this chapter are really just a friendlier layer on top of a subset of these.


Common event mistakes

Symptom Cause Fix
Handler reads an old value that never updates A const was reassigned by declaring a new binding elsewhere, rather than mutated Keep one let binding and mutate it (count++), or read from an object/array whose contents you update in place
onScrollChange causes visible jank while scrolling Heavy work (state updates, network calls) running on every scroll event Debounce/throttle inside the handler, or move the work out of the hot path entirely
onReady runs more than once createGrid() (and its matching mount()) was accidentally called more than once, e.g. inside a function that re-runs on navigation Confirm createGrid() runs exactly once per page — see Chapter 01
onEditCommit fires with the previous value, not the new one Reading row[field] instead of the handler's own value argument Use the value parameter EliteGrid gives you — it's already the new, post-edit value

Next: 12 · The Grid API

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